Introduction to 3D Game Programming with DirectX 12 (Computer Science) 42203

Код товару: 42203Паперова книга
3'100 ₴
  • Нова Пошта
    Безкоштовно від 3'000,00 ₴
  • Укрпошта
    Безкоштовно від 1'000,00 ₴
  • Meest Пошта
    Безкоштовно від 3'000,00 ₴
Introduction to 3D Game Programming with DirectX 12 (Computer Science) - фото 1
Інші книги Mercury Learning & Information
Post Malone – F-1 Trillion (2LP, Album, Vinyl)
287011
Mercury Learning & Information
2'985 ₴
Bon Jovi – Bon Jovi (LP, Album, Vinyl)
289347
Mercury Learning & Information
1'870 ₴
Scorpions – Live Bites (2LP, Album, Reissue, 180 Gram, Vinyl)
196476
Mercury Learning & Information
2'290 ₴
Game Testing All in One 4th Edition
306385
Robert Denton Bryant
2'800 ₴

Характеристики

  • Бренд
  • Автор
  • Серія
    Computer Science
  • Категорія
    Програмування
  • Рік
    2016
  • Сторінок
    900
  • Формат
    170х240 мм
  • Обкладинка
    Тверда
  • Тип паперу
    Офсетний
  • Мова
    Англійська

Анотація

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures.

FEATURES:

• Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12

• Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores

• Contains detailed explanations of popular real-time game effects

• Includes a DVD with source code and all the images (including 4-color) from the book

• Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation

• Covers a review and mathematics 3D rendering fundamentals such as lighting, texturing, blending and stenciling, коли 

• Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12 

Відгуки про Introduction to 3D Game Programming with DirectX 12 (Computer Science)

Introduction to 3D Game Programming with DirectX 12 (Computer Science)
Introduction to 3D Game Programming with DirectX 12 (Computer Science)
3'100 ₴
Android Cookbook: Problems and Solutions for Android Developers 2nd Edition
67213
Ian F. Darwin
1'200 ₴
Building Interactive Queries with LINQPad
13824
Sebastien Finot
617 ₴
Introduction to Android Application Development: Android Essentials, 4th Edition
34384
Joseph Annuzzi, Lauren Darcey, Shane Conder
950 ₴
Tiny CSS Projects
264160
Martine DowdenMichael Gearon
1'400 ₴
The Unit Testing Practice Cookbook: Bulletproof Unit Testing with .NET First Edition
306577
Anthony Giretti
1'800 ₴
Spring Boot 3 and Spring Framework 6 First Edition
263354
Christian Ullenboom
2'900 ₴
Java EE 7 Web Application Development
38117
Peter Pilgrim
1'500 ₴
Introducing Erlang: Getting Started in Functional Programming 2nd Edition
67013
Simon St. Laurent
750 ₴