GPU Pro 6: Advanced Rendering Techniques 1st Edition 122123

Код товару: 122123Паперова книга
  • ISBN
    978-1482264616
  • Бренд
  • Автор
  • Серія
    GPU Pro
  • Рік
    2015
  • Мова
    Англійська
  • Ілюстрації
    Кольорові, Чорно-білі

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and data visualization that are useful for beginners and seasoned game and graphics programmers alike.

Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies.

The book covers advanced rendering techniques that run on the DirectX або OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.

The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples.

In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.

About the Author

Wolfgang Engel is the CEO of Confetti Special Effects, a think tank for advanced real-time graphics for the games and movie industries in Encinitas, California. He previously worked in Rockstar's core technology group as the lead graphics programmer. He has edited books on several subjects, including ShaderX and GPU Pro. He also speaks on graphics programming at conferences worldwide. He is an MVP DirectX since July 2006 and is active on several advisory boards in the industry.

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GPU Pro 6: Advanced Rendering Techniques 1st Edition - фото 1
Інші книги A K Peters/CRC Press

Характеристики

  • Бренд
  • Автор
  • Серія
    GPU Pro
  • Категорія
    Програмування
  • Рік
    2015
  • Сторінок
    586
  • Формат
    170х240 мм
  • Обкладинка
    Тверда
  • Тип паперу
    Офсетний
  • Мова
    Англійська
  • Ілюстрації
    КольоровіЧорно-білі
  • Оригінальна назва
    GPU Pro 6: Advanced Rendering Techniques 1st Edition

Від видавця

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and data visualization that are useful for beginners and seasoned game and graphics programmers alike.

Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies.

The book covers advanced rendering techniques that run on the DirectX або OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.

The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples.

In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.

About the Author

Wolfgang Engel is the CEO of Confetti Special Effects, a think tank for advanced real-time graphics for the games and movie industries in Encinitas, California. He previously worked in Rockstar's core technology group as the lead graphics programmer. He has edited books on several subjects, including ShaderX and GPU Pro. He also speaks on graphics programming at conferences worldwide. He is an MVP DirectX since July 2006 and is active on several advisory boards in the industry.

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GPU Pro 6: Advanced Rendering Techniques 1st Edition
GPU Pro 6: Advanced Rendering Techniques 1st Edition
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