GPU Pro 5: Advanced Rendering Techniques 1st Edition 122122

Код товару: 122122Паперова книга
  • ISBN
    978-1482208634
  • Бренд
  • Автор
  • Серія
    GPU Pro
  • Рік
    2014
  • Мова
    Англійська
  • Ілюстрації
    Кольорові, Чорно-білі

In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.

Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, physically based area lights, volumetric light effects, screen-space grass, the usage of кватерніонів, and a quadtree implementation on the GPU. It also addresses the latest developments in deferred lighting on mobile devices, OpenCL optimizations for mobile devices, morph targets, and tiled deferred blending methods.

In color throughout, GPU Pro5 is the only book that incorporates contributions from more than 50 experts who cover the latest developments in graphics programming for games and movies. It presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with source code are provided on the book's CRC Press web page.

About the Author

Wolfgang Engel is the CEO of Confetti Special Effects, a think tank for advanced real-time graphics for the games and movie industries in Encinitas, California. He previously worked in Rockstar's core technology group as the lead graphics programmer. He has edited books on several subjects, including ShaderX and GPU Pro. He also speaks on graphics programming at conferences worldwide. He is an MVP DirectX since July 2006 and is active on several advisory boards in the industry.

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GPU Pro 5: Advanced Rendering Techniques 1st Edition - фото 1
Інші книги A K Peters/CRC Press

Характеристики

  • Бренд
  • Автор
  • Серія
    GPU Pro
  • Категорія
    Програмування
  • Рік
    2014
  • Сторінок
    522
  • Формат
    170х240 мм
  • Обкладинка
    Тверда
  • Тип паперу
    Офсетний
  • Мова
    Англійська
  • Ілюстрації
    КольоровіЧорно-білі
  • Оригінальна назва
    GPU Pro 5: Advanced Rendering Techniques 1st Edition

Від видавця

In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.

Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, physically based area lights, volumetric light effects, screen-space grass, the usage of кватерніонів, and a quadtree implementation on the GPU. It also addresses the latest developments in deferred lighting on mobile devices, OpenCL optimizations for mobile devices, morph targets, and tiled deferred blending methods.

In color throughout, GPU Pro5 is the only book that incorporates contributions from more than 50 experts who cover the latest developments in graphics programming for games and movies. It presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with source code are provided on the book's CRC Press web page.

About the Author

Wolfgang Engel is the CEO of Confetti Special Effects, a think tank for advanced real-time graphics for the games and movie industries in Encinitas, California. He previously worked in Rockstar's core technology group as the lead graphics programmer. He has edited books on several subjects, including ShaderX and GPU Pro. He also speaks on graphics programming at conferences worldwide. He is an MVP DirectX since July 2006 and is active on several advisory boards in the industry.

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GPU Pro 5: Advanced Rendering Techniques 1st Edition
GPU Pro 5: Advanced Rendering Techniques 1st Edition
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