Mathematics & Physics for Programmers (Game Development Series) 2nd Edition 37864

Код товару: 37864Паперова книга

The casual game market continues to expand, and with the use of Flash growing and the increased popularity of the iPhone and other mobile gaming devices, developers have an exciting new route to market. But many of these budding game programmers find that they're missing the core math and physics skills they need to develop even simple games. Mathematics and Physics for Programmers (Second Edition) teaches beginning game programmers they skills they need to develop causal games. Beginning with the basic aspects of mathematics and physics that are relevant to games, and moving on to more complex topics, combines the book theory and practice and the reader develops a number of games throughout the course of the book. With the concepts and techniques presented in the book readers should be able to program a number of standard casual game types, including Mario-style заметів мають, driving simulations, puzzle games, and a simple first-person shooter. They will also gain a basic understanding of 2D and 3D geometry.

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Mathematics & Physics for Programmers (Game Development Series) 2nd Edition - фото 1

Характеристики

  • Бренд
  • Автор
  • Серія
    Game Development Series
  • Категорія
    Програмування
  • Рік
    2011
  • Сторінок
    688
  • Обкладинка
    М'яка
  • Тип паперу
    Офсетний
  • Мова
    Англійська

Від видавця

The casual game market continues to expand, and with the use of Flash growing and the increased popularity of the iPhone and other mobile gaming devices, developers have an exciting new route to market. But many of these budding game programmers find that they're missing the core math and physics skills they need to develop even simple games. Mathematics and Physics for Programmers (Second Edition) teaches beginning game programmers they skills they need to develop causal games. Beginning with the basic aspects of mathematics and physics that are relevant to games, and moving on to more complex topics, combines the book theory and practice and the reader develops a number of games throughout the course of the book. With the concepts and techniques presented in the book readers should be able to program a number of standard casual game types, including Mario-style заметів мають, driving simulations, puzzle games, and a simple first-person shooter. They will also gain a basic understanding of 2D and 3D geometry.

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