Learning Vulkan 52772

Код товару: 52772Паперова книга
Discover how to build impressive 3D graphics with the next-generation graphics API?Vulkan

About This Book
  • Get started with the Vulkan API and its programming techniques using the easy-to-follow examples to create stunning 3D graphics
  • Understand memory management in Vulkan and implement image and buffer resources
  • Get hands-on with the drawing process and synchronization, and render a 3D graphics with the scene Vulkan graphics pipeline
Who This Book Is For

This book is ideal for graphic programmers who want to get up and running with Vulkan. It's also great for programmers who have experience with OpenGL and other graphic APIs who want to take advantage of next generation APIs. A good knowledge of C/C++ is expected.

What You Will Learn
  • Learn fundamentals of Vulkan programing model to harness the power of modern GPU devices.
  • Implement device, command buffer and queues to get connected with the physical hardware.
  • Explore various validation layers and learn how to use it for debugging Vulkan application.
  • Get a grip on memory management to control host and memory device операцій.
  • Understand and implement buffer and image resource types in Vulkan.
  • Define drawing operations in the Render pass and implement graphics pipeline.
  • Manage GLSL shader using SPIR-V and update the shader resources with descriptor sets and push constants.
  • Learn the drawing process, manage resources with synchronization objects and render 3D scene output on screen with Swapchain.
  • Bring realism to your rendered 3D scene with textures, and implement linear and optimal
1'000 ₴
  • Нова Пошта
    Безкоштовно від 3'000,00 ₴
  • Укрпошта
    Безкоштовно від 1'000,00 ₴
  • Meest Пошта
    Безкоштовно від 3'000,00 ₴
Learning Vulkan - фото 1
Інші книги Packt Publishing
Digital Forensics with Kali Linux - Third Edition: Enhance your investigation skills by performing network and memory forensics with Kali Linux 2022.x 3rd ed. Edition
281516
Shiva V N Parasram
1'800 ₴
Bayesian Analysis with Python - Third Edition: A practical guide to probabilistic modeling 3rd ed. Edition
281120
Osvaldo Martin
1'800 ₴
Python Machine Learning By Example: Unlock machine learning best practices with real-world use cases 4th Edition
299766
Yuxi (Hayden) Liu
1'700 ₴
C# Data Structures and Algorithms - Second Edition: Harness the power of C# to build a diverse range of efficient applications 2nd ed. Edition
280700
Marcin Jamro
1'500 ₴
NGINX HTTP Server - Fifth Edition: Harness the power of NGINX with a series of detailed tutorials and real-life examples 5th ed. Edition
282451
Gabriel OuiranClement NedelcuMartin Bjerretoft Fjordvald
2'300 ₴
Modern Python Cookbook: 130+ updated recipes for modern Python 3.12 with new techniques and tools 3rd ed. Edition
295071
Steven F. Lott
1'900 ₴
Essential Linux Commands: 100 Linux commands every system administrator should know
281506
Paul Olushile
1'700 ₴
Web Development Career Master Plan: Learn what it means to be a web developer and launch your journey toward a career in the industry
282242
Frank W. Zammetti
1'800 ₴
Django 5 By Example - Fifth Edition: Build powerful and reliable Python web applications from scratch 5th ed. Edition
280327
Antonio Mele
1'600 ₴

Характеристики

  • Бренд
  • Автор
  • Категорія
    Програмування
  • Рік
    2016
  • Сторінок
    244
  • Формат
    170х240 мм
  • Обкладинка
    М'яка
  • Тип паперу
    Офсетний
  • Мова
    Англійська
  • Термін поставки
    25-30 дней

Від видавця

Discover how to build impressive 3D graphics with the next-generation graphics API?Vulkan

About This Book
  • Get started with the Vulkan API and its programming techniques using the easy-to-follow examples to create stunning 3D graphics
  • Understand memory management in Vulkan and implement image and buffer resources
  • Get hands-on with the drawing process and synchronization, and render a 3D graphics with the scene Vulkan graphics pipeline
Who This Book Is For

This book is ideal for graphic programmers who want to get up and running with Vulkan. It's also great for programmers who have experience with OpenGL and other graphic APIs who want to take advantage of next generation APIs. A good knowledge of C/C++ is expected.

What You Will Learn
  • Learn fundamentals of Vulkan programing model to harness the power of modern GPU devices.
  • Implement device, command buffer and queues to get connected with the physical hardware.
  • Explore various validation layers and learn how to use it for debugging Vulkan application.
  • Get a grip on memory management to control host and memory device операцій.
  • Understand and implement buffer and image resource types in Vulkan.
  • Define drawing operations in the Render pass and implement graphics pipeline.
  • Manage GLSL shader using SPIR-V and update the shader resources with descriptor sets and push constants.
  • Learn the drawing process, manage resources with synchronization objects and render 3D scene output on screen with Swapchain.
  • Bring realism to your rendered 3D scene with textures, and implement linear and optimal

Відгуки про Learning Vulkan

Learning Vulkan
Learning Vulkan
1'000 ₴
Персонально для вас
Physics for Game Developers: Science, math, and code for realistic effects 2nd Edition
63079
David M BourgBryan Bywalec
850 ₴
Game Engine Architecture, Third Edition
79732
Jason Gregory
2'100 ₴
Game Development with GameMaker: A Primer on Game Development and Design Second Edition
291028
Sebastiano M. Cossu
2'400 ₴
Game Testing All in One 4th Edition
306385
Robert Denton Bryant
2'800 ₴
Game Design Workshop: A Playcentric Approach to Creating Innovative Games 5th Edition
306582
Tracy Fullerton
4'200 ₴