Game Programming Patterns 88098

Код товару: 88098Паперова книга
  • ISBN
    978-0990582908
  • Бренд
  • Автор
  • Рік
    2014
  • Мова
    Англійська
  • Ілюстрації
    Чорно-білі

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

1'800 ₴
  • Нова Пошта
    Безкоштовно від 3'000,00 ₴
  • Укрпошта
    Безкоштовно від 1'000,00 ₴
  • Meest Пошта
    Безкоштовно від 3'000,00 ₴
Game Programming Patterns - фото 1

Характеристики

  • Бренд
  • Автор
  • Категорія
    Програмування
  • Рік
    2014
  • Сторінок
    354
  • Формат
    185х230 мм
  • Обкладинка
    М'яка
  • Тип паперу
    Офсетний
  • Мова
    Англійська
  • Ілюстрації
    Чорно-білі
  • Термін поставки
    25-30 дней

Від видавця

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

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