C# Game Programming Cookbook for Unity 3D 39505

Код товару: 39505Паперова книга

C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and concepts discussed in the book give you a solid foundation in game development.

The first ten chapters set up the flexible, reusable framework based in C# and suitable for all game types. The book also explains scripting of generic, reusable, and common functionality.

 

The remainder of the text adds game-specific code to the framework to create four example games: a top-down arena shooter, a futuristic racing combat game, a tank arena deathmatch game, and a classic arcade-style vertical scrolling shoot 'em up. The games encompass artificial intelligence (path following, target chasing, and line-of-sight patrolling behaviors), game state control, wheel colliders, weapon and inventory management. The example files are available for download on the book's CRC Press web page.

 

Reducing your recoding, repurposing, or adaptation time, this book provides script-based components that you can use to jump start your own projects. The book's modular components can be mixed and matched to build various kinds of video games for the Unity game engine.

590 ₴
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C# Game Programming Cookbook for Unity 3D - фото 1
Інші книги A K Peters/CRC Press

Характеристики

  • Бренд
  • Автор
  • Категорія
    Програмування
  • Рік
    2014
  • Сторінок
    458
  • Формат
    170х240 мм
  • Обкладинка
    Тверда
  • Тип паперу
    Офсетний
  • Мова
    Англійська

Від видавця

C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and concepts discussed in the book give you a solid foundation in game development.

The first ten chapters set up the flexible, reusable framework based in C# and suitable for all game types. The book also explains scripting of generic, reusable, and common functionality.

 

The remainder of the text adds game-specific code to the framework to create four example games: a top-down arena shooter, a futuristic racing combat game, a tank arena deathmatch game, and a classic arcade-style vertical scrolling shoot 'em up. The games encompass artificial intelligence (path following, target chasing, and line-of-sight patrolling behaviors), game state control, wheel colliders, weapon and inventory management. The example files are available for download on the book's CRC Press web page.

 

Reducing your recoding, repurposing, or adaptation time, this book provides script-based components that you can use to jump start your own projects. The book's modular components can be mixed and matched to build various kinds of video games for the Unity game engine.

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