GPU PRO 3: Advanced Rendering Techniques 1st Edition 122120
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ISBN978-1439887820
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Видавництво
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Автор
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Серія
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Рік2012
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МоваАнглійська
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ІлюстраціїКольорові, Чорно-білі
Все про “GPU PRO 3: Advanced Rendering Techniques 1st Edition”
Від видавця
GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.
Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic shading, real-time global illumination, and high-quality shadows, for optimizing 3D engines, and for taking advantage of the advanced power of the GPGPU.
Sample programs and source code are available for download on the book's CRC Press web page.
Review
GPU Pro3 is a guide to high-end computer graphics for video games and computer animation. Discussing the latest advancements in technology and graphical artistry, taken from fifty of the industry's best, it covers tips on creating interesting geometry, shading, illumination shadows, optimizing 3D engines, and much more. GPU Pro3 is presented with full-color photos of graphical examples, charts, indexes, glossaries, and much more, making it an ideal addition to community and college collections catering to technology and artistic design.
Wisconsin Bookwatch, April 2012
About the Author
Wolfgang Engel is the CEO of Confetti Special Effects, a think tank for advanced real-time graphics for the games and movie industries in Encinitas, California. He previously worked in Rockstar's core technology group as the lead graphics programmer. He has edited books on several subjects, including ShaderX and GPU Pro. He also speaks on graphics programming at conferences worldwide. He is an MVP DirectX since July 2006 and is active on several advisory boards in the industry.
Анотація
Всі характеристики
- Видавництво
- Автор
- Серія
- Категорія
- Рік2012
- Сторінок408
- Формат170х240 мм
- ОбкладинкаТверда
- Тип паперуОфсетний
- МоваАнглійська
- ІлюстраціїКольоровіЧорно-білі
- Оригінальна назваGPU PRO 3: Advanced Rendering Techniques 1st Edition
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