Introduction to Programming Using Python plus MyProgrammingLab with Pearson eText -- Access Card Package, An

Introduction to Programming Using Python plus MyProgrammingLab with Pearson eText -- Access Card Package, An
Introduction+to+Programming+Using+Python+plus+MyProgrammingLab+with+Pearson+eText+--+Access+Card+Package%2C+An - фото 1
3 243 грн
32883
ISBN
978-0-13-408945-4
Год
2015
Страниц
550
Формат
70х100 1/16 (170х240 мм)
Язык
English
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NOTE: Before purchasing, check with your instructor to ensure you select the correct ISBN. Several versions of Pearson's MyLab & Mastering products exist for each title, and registrations are not transferable. To register for and use Pearson's MyLab & Mastering products, you may also need a Course ID, which your instructor will provide. Used books, rentals, and purchases made outside of Pearson If purchasing or renting from companies other than Pearson, the access codes for Pearson's MyLab & Mastering products may not be included, may be incorrect, or may be previously redeemed. Check with the seller before completing your purchase. For college-level Computer Science courses in Python This package includes MyProgrammingLab® Basic Programming and Problem Solving in Python As one of the most widely used programming languages in the software industry, Python is desirable to both learn and teach. Introduction to Programming Using Python is designed for students eager to learn about the world of programming. Applicable to a range of skill levels, this First Edition textbook provides students with the tools to harness the powerful syntax of Python and understand how to develop computer programs. The compactly written text leverages highly focused chapters, diving deep into the most significant topics to give students an in-depth (rather than superficial) understanding of the language. Using real-world examples and data, the author illustrates practical usage of Python in a way to which students can relate. The text itself is readable, organized, and informative, discussing main points of each topic first and then addressing the peripheral details. Students learn good programming habits the first time—bringing them in line with the best modern programming practices. Personalize Learning with MyProgrammingLab MyProgrammingLab is an online homework, tutorial, and assessment program designed to work with this text to engage students and improve results. Within its structured environment, students practice what they learn, test their understanding, and pursue a personalized study plan that helps them better absorb course material and understand difficult concepts. 0134089456 / 9780134089454 Introduction to Programming Using Python plus MyProgrammingLab with Pearson eText -- Access Card Package, An, 1/e Package consists of: • 0134058437 / 9780134058436 MyProgrammingLab with Pearson eText -- Access Code Card -- for An Introduction to Programming Using Python • 0134058224 / 9780134058221 Introduction to Programming Using Python, An Introduction to Programming Using Python

Table of Contents

Guide to VideoNotes

Guide to Application Topics

Preface

Acknowledgments

Chapter 1  An Introduction to Computing and Problem Solving

1.1  An Introduction to Computing and Python

1.2  Program Development Cycle

1.3  Programming Tools

1.4  An Introduction to Python

Chapter 2  Core Objects, Variables, Input, and Output

2.1  Numbers

2.2  Strings

2.3  Input and Output

2.4  Lists, Tuples, and Files – an Introduction

Key Terms and Concepts

Programming Projects

Chapter 3  Structures that Control Flow

3.1  Relational and Logical Operators

3.2  Decision Structures

3.3  The while Loop

3.4  The for Loop

Key Terms and Concepts

Programming Projects

Chapter 4  Functions

4.1  Functions, Part 1

4.2  Functions, Part 2

4.3  Program Design

Key Terms and Concepts

Programming Projects

Chapter 5  Processing Data

5.1  Processing Data, Part 1

5.2  Processing Data, Part 2

5.3  Processing Data with Dictionaries

Key Terms and Concepts

Programming Projects

Chapter 6  Miscellaneous Topics

6.1  Exception Handling

6.2  Selecting Random Values

6.3  Turtle Graphics

6.4  Recursion

Key Terms and Concepts

Programming Projects

Chapter 7  Object-Oriented Programming

7.1  Classes and Objects

7.2  Inheritance

Key Terms and Concepts

Programming Projects

Chapter 8  Graphical User Interface

8.1  Widgets

8.2  The Grid Geometry Manger

8.3  Writing GUI Programs

Key Terms and Concepts

Programming Projects

Appendices

Appendix A  ASCII Values

Appendix B  Python Keywords

Appendix C  Installing Python and IDLE

Answers

Index

 

 

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