Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations, 2nd Edition 32882

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Hands-on Programming with Greenfoot
Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations teaches the basics of Java computer programming languages in the context of Greenfoot. Readers are able to learn the general fundamentals and principles of programming creating by their very own fun and games and interesting simulations. Major concepts are conveyed in modern, object-oriented programming language through hands-on, practical activity that allows readers to create, observe, and play.

The Second Edition employs a unique approach that teaches by doing--concepts are often explained after readers have had a chance to engage in interactive examples. Because of its uniquely hands-on approach in the context of the Greenfoot environment, Introduction to Programming with Greenfoot makes a programming fun, interactive subject for readers to enjoy.

Зміст

Table of Contents

CHAPTER 1: Getting to know Greenfoot

CHAPTER 2: The first program: Little Crab

CHAPTER 3: Improving the Crab— more sophisticated programming

CHAPTER 4: Finishing the crab game

Interlude 1: Sharing your scenarios

CHAPTER 5: Scoring

CHAPTER 6: Making music: An on-screen piano

CHAPTER 7: Object interaction: an introduction

CHAPTER 8: Interacting objects: Newton's Lab

CHAPTER 9: Collision detection: Asteroids

Interlude 2: The Greeps competition

 

 

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Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations, 2nd Edition

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